Project Medium
A downloadable game for Windows
PROGRAMMERS
- Barchi Matteo
- Ecin Sergiu
- Smaniotto Nicolò
- Tondini Alessio
CONCEPT ARTIST
- Bazzocchi Matteo
- Dai Pre Matteo
- Menegotti Adele
- Onesciuc Robert
- Requelme Manuel
- Senoner Riccardo
- Valentino Alessandro
- Vidori Federica
GAME 3D ART
- De Pieri Davide
- Mazzieri Riccardo
- Morigi Lisa
GAME DESIGN
- Artuso Alex
- Bortolato Ismaele
- Burocchi Luca
- Macor Riccardo
SOUND DESIGN
- Bernardi Daniele
COMPOSER
- Zanghellini Ludovico
Updated | 3 days ago |
Status | Released |
Platforms | Windows |
Author | Event Horizon School |
Download
Download
Build v 0.0.7.zip 887 MB
Comments
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I know this is a 0.5.5, aka an early build, but just a couple of quick reccomendations: put in a way to quit the game without having to alt+f4, and create a killfloor right under the floor of the various platforms, with a quick respawn at the start of the level. Another quick note on the UI, and that is that the segmented units under the spells seem to express a different function than the intended one: visually the don't communicate multiple uses of the same spell, but instead strength, duration or area of influence, hinting that a spell with 2 full segments under it is more powerful than one with just 1 full segment. This said, can't wait to see a more defined form of this one. Great work!