Demon in Me
A downloadable game
https://www.dropbox.com/scl/fi/l4f3pxppujkui72bi8s22/Build-v-1.0.0.zip?rlkey=dkl...
(EVENT HORIZON SCHOOL PD/BO/RM/PE, YEAR 2, 2023/2024)
DESCRIPTION
When the young woman Vudu accidentally evoked the demon Adys nothing was like before. Linked through a spiritual bond, Vudu and Adys have to find special tarots in order to restore everything back to normality and to destroy their connection.
Use these tarots to explore Arcana realm and switch character to change their effects. Protect yourself with Vudu's mystic skills or attack the enemies with Adys' powerful magic abilities.
- Switch character
- Explore the world
- Shoot and defeat enemies
PROGRAMMERS
- Barchi Matteo
- Ecin Sergiu
- Smaniotto Nicolò
- Tondini Alessio
CONCEPT ARTIST
- Bazzocchi Matteo
- Dai Pre Matteo
- Menegotti Adele
- Onesciuc Robert
- Requelme Manuel
- Senoner Riccardo
- Valentino Alessandro
- Vidori Federica
GAME 3D ART
- De Pieri Davide
- Mazzieri Riccardo
- Morigi Lisa
GAME DESIGN
- Artuso Alex
- Bortolato Ismaele
- Burocchi Luca
- Macor Riccardo
SOUND DESIGN
- Bernardi Daniele
Status | In development |
Author | Event Horizon School |
Genre | Action, Adventure |
Tags | 3D, Fantasy, Isometric, Tarot, Twin Stick Shooter, Unreal Engine |
Comments
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I know this is a 0.5.5, aka an early build, but just a couple of quick reccomendations: put in a way to quit the game without having to alt+f4, and create a killfloor right under the floor of the various platforms, with a quick respawn at the start of the level. Another quick note on the UI, and that is that the segmented units under the spells seem to express a different function than the intended one: visually the don't communicate multiple uses of the same spell, but instead strength, duration or area of influence, hinting that a spell with 2 full segments under it is more powerful than one with just 1 full segment. This said, can't wait to see a more defined form of this one. Great work!