guys, i've seen ur stand in roma's Romics, but i didnt stop by, i'm gonna play ur game in a few minutes, but i already like it, is there anyway i can support u ?? donations, or anything like that?
great work! I really dig the Zelda awakening vibe! It looks so ambitious! This is really super entertaining and I'll definitely keep an eye on it! I love that you chose not to go for the dungeon theme, which I start to get bored by.
A few bugs here and there but it's pretty solid for a demo (the heart UI got stuck, my character stopped attacking and I had a UE fatal error)
I also love the character switching idea.
I think the light "head" ram punch is a bit slow. I understand why you did that but it gives the feeling the controls aren't responsive. Also, I would speed up the rotation speed just a tiny bit.
The music is so repetitive it got on my nerve at some point but I understand it's just a demo.
The Link's Awakening vibe was and still is our main goal, so we are happy you managed to find it and enjoy it.
We also want to thank you for your valuable feedback, there's still a lot of work to be done and things to be fixed. We'll definetly look into what you pointed out.
O hope that, as the game is updated, you add customizable keyboard config. I swear.... WASD are good for when you need to move the camera around with the mouse, but for games like this is painful.
Besides that, i thought the graphics look pretty good and is nice to see more games like this being made for computer.
Amazing work, the style is coherent and the levels are well built, there are just a couple of empty spaces that could be more interesting like right after you recieve your weapons and right before the mayor. Personally its hard to understand when you are done helping the people of the first city. the last boss was hardly readable even after reading the last comment, i agree it needs something else to understand what to do, second part too because the second attack of the goat is useless before the boss fight so i was not used with its functionality, i tried to use it on normal enemies but it wasnt effective. In conclusion, amazing work so far, i was really happy with the game experience, just some details to fix (when you go over the bridge and the racoon shows the hat, the Hat was not rendered)
Hey, thank you for your feedback In the following weeks, we'll try new ways to make the learning experience inside the dungeon and the overall boss fight more accessible to everyone!
Hi! First of all, thank you for having played the build The boss is still really difficult to "read", I don't wanna spoil the whole fight but you should try mixing the attack of the Tanuki and the headbutt of the Ram
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guys, i've seen ur stand in roma's Romics, but i didnt stop by, i'm gonna play ur game in a few minutes, but i already like it, is there anyway i can support u ?? donations, or anything like that?
what was the purpose of ur stand at ROMICS?
great work! I really dig the Zelda awakening vibe! It looks so ambitious! This is really super entertaining and I'll definitely keep an eye on it! I love that you chose not to go for the dungeon theme, which I start to get bored by.
A few bugs here and there but it's pretty solid for a demo (the heart UI got stuck, my character stopped attacking and I had a UE fatal error)
I also love the character switching idea.
I think the light "head" ram punch is a bit slow. I understand why you did that but it gives the feeling the controls aren't responsive. Also, I would speed up the rotation speed just a tiny bit.
The music is so repetitive it got on my nerve at some point but I understand it's just a demo.
We're very glad you liked the demo!
The Link's Awakening vibe was and still is our main goal, so we are happy you managed to find it and enjoy it.
We also want to thank you for your valuable feedback, there's still a lot of work to be done and things to be fixed. We'll definetly look into what you pointed out.
O hope that, as the game is updated, you add customizable keyboard config. I swear.... WASD are good for when you need to move the camera around with the mouse, but for games like this is painful.
Besides that, i thought the graphics look pretty good and is nice to see more games like this being made for computer.
Amazing work, the style is coherent and the levels are well built, there are just a couple of empty spaces that could be more interesting like right after you recieve your weapons and right before the mayor. Personally its hard to understand when you are done helping the people of the first city. the last boss was hardly readable even after reading the last comment, i agree it needs something else to understand what to do, second part too because the second attack of the goat is useless before the boss fight so i was not used with its functionality, i tried to use it on normal enemies but it wasnt effective. In conclusion, amazing work so far, i was really happy with the game experience, just some details to fix (when you go over the bridge and the racoon shows the hat, the Hat was not rendered)
Hey, thank you for your feedback
In the following weeks, we'll try new ways to make the learning experience inside the dungeon and the overall boss fight more accessible to everyone!
how do you kill the big bull boss
Hi! First of all, thank you for having played the build
The boss is still really difficult to "read", I don't wanna spoil the whole fight but you should try mixing the attack of the Tanuki and the headbutt of the Ram
Thank you i ll try this later
nice game been looking for a game like this