Hello! We haven't gotten to the point where we exactly know the minimum requirements for the game, but we know it suffers from performance issues as it isn't optimized that much. So if you're having framerate problems we're very sorry, but we are working on fixing these issues :)
I love how the setting is in the not too distant future but you avoid the super generic 'cyberpunk' tropes like all those rgb neon lights, AI and robots, genetic overengineering.. it's just a brat with a board, and I think that is cool.
Speaking of the brat, I really really like the main character. I played <1h but I feel quite attached to her already. Her design is cute but cool, I see a little goth and punk in it but its not really overdone. It's perfect in my POV, I want to protecc but at the same time I want her to be a little rebellious so she still has a fight inside her. Maybe you could make her dialog choices affect her personality, so she becomes a [vocal punk rebel like Leo/more passive progressivist like Gramps/somewhat more conservative chara] But then again I am not totally sure about the direction the game is trying to go, so these are just my own thoughts..
The open world is a little strange.. the movement is 2d, with 2d character sprites and objects but the city itself is 3d, and viewpoint rotates when you turn.. it could work, but the map feels pretty empty and lifeless for now.. I'm quite sure more NPC's will be added, but I would also like to see a lot more to explore rather than just rummaging through trash and doing railgrinds.. I've not seen much use for the drone either except for birds and the 3 cams (which I took quite a while to locate) so I guess that could be improved on.
Oh yeah, a little more about the hoverboarding.. it seems like the only 'tricks' I could do was railgrinds on my board, which was a little disappointing. I didn't understand the red/yellow/blue things(vibes?) that I picked up while riding the board.. they added some strange beats to the BGM, but they never really complimented it well.
For the audio, I guess when riding, the BGM could be improved, but I really enjoyed the music at the living room, gramps has good taste indeed.. xD
So all this was just my personal thoughts and suggestions.. I guess I enjoyed it so much because it had a comfy, unique setting and I loved the main character's design a lot. Just be careful of all the American political propaganda. Italy is not USA, so just focus on presenting your take of Italian cyber future the way you guys envisioned it, not how the Americans want your game to be.
Thanks a lot for the feedback! We really appreciated your thoughts on the characters and the gameplay <3 Expecially your appreciation on the low key future. :) We hope to keep working on it in the following months and make the game even better! Stay tuned :)
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Love the art!!
Thank you very much :)
Minimum Specs?
Hello! We haven't gotten to the point where we exactly know the minimum requirements for the game, but we know it suffers from performance issues as it isn't optimized that much.
So if you're having framerate problems we're very sorry, but we are working on fixing these issues :)
I love how the setting is in the not too distant future but you avoid the super generic 'cyberpunk' tropes like all those rgb neon lights, AI and robots, genetic overengineering.. it's just a brat with a board, and I think that is cool.
Speaking of the brat, I really really like the main character. I played <1h but I feel quite attached to her already. Her design is cute but cool, I see a little goth and punk in it but its not really overdone. It's perfect in my POV, I want to protecc but at the same time I want her to be a little rebellious so she still has a fight inside her. Maybe you could make her dialog choices affect her personality, so she becomes a [vocal punk rebel like Leo/more passive progressivist like Gramps/somewhat more conservative chara] But then again I am not totally sure about the direction the game is trying to go, so these are just my own thoughts..
The open world is a little strange.. the movement is 2d, with 2d character sprites and objects but the city itself is 3d, and viewpoint rotates when you turn.. it could work, but the map feels pretty empty and lifeless for now.. I'm quite sure more NPC's will be added, but I would also like to see a lot more to explore rather than just rummaging through trash and doing railgrinds.. I've not seen much use for the drone either except for birds and the 3 cams (which I took quite a while to locate) so I guess that could be improved on.
Oh yeah, a little more about the hoverboarding.. it seems like the only 'tricks' I could do was railgrinds on my board, which was a little disappointing. I didn't understand the red/yellow/blue things(vibes?) that I picked up while riding the board.. they added some strange beats to the BGM, but they never really complimented it well.
For the audio, I guess when riding, the BGM could be improved, but I really enjoyed the music at the living room, gramps has good taste indeed.. xD
So all this was just my personal thoughts and suggestions.. I guess I enjoyed it so much because it had a comfy, unique setting and I loved the main character's design a lot. Just be careful of all the American political propaganda. Italy is not USA, so just focus on presenting your take of Italian cyber future the way you guys envisioned it, not how the Americans want your game to be.
I hope to see more from this game soon.
Thanks a lot for the feedback! We really appreciated your thoughts on the characters and the gameplay <3 Expecially your appreciation on the low key future. :) We hope to keep working on it in the following months and make the game even better! Stay tuned :)
are u ever planning to release on mac <333
we have it in mind. hope to release it in the next months :)
thank u !!! <333
I designer più bravi e belli del mondo <3
<3 ciao Zanna
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wow ..new version very beauty now... i have play old version
Thanks for the feedback! We are still working on the game btw :)
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like idea thi sgame