Gods Gauntlet Update

Hello again from Friendly Fire Games!

It's been a while since our last update, but we've been really busy trying to achieve the best "summer demo" possible (and we still keep going on!).

We have mainly worked on graphics, UI and UX polishes, like:

  • Full Gamepad Support
    Force Feedbacks

    Console players will be happy to know that our game is now fully playable via gamepad.
    Experience how "breaking things" feels like directly in your hands!

  • VFX Feedbacks
    SFX Feedbacks

    Hitting things or enemies (or even getting hit) will now pop a dedicated VFX, in order to create a more immersive and intuitive combat

  • Enhanced Destruction

    The Champion is now stronger than ever!
    And capable of making enemy heads fly away... maybe in the direction of an interactable environment item!

  • Localization

    We want to support players from all around the world, so we started implementing new languages in order to achieve commercial standards.

    Please be patient if your language is still not perfect, we are working on it :-)

  • New Animations

    We are adding new animations (while polishing the current ones) to support and enhance new gameplay actions

  • Boss Arena 

    The Boss and its pit were not performing as we intended. So we created a brand new arena, gave more details to surfaces and added new env FX.

  • Boss Fight Overhaul 

    Moreover, we completely revised Boss behaviours and phases, in order to make it more interesting and satisfying to beat!

  • Optimization

    Optimize over the limits your performance with the last temporal upscaling technology, FSR 2.1!

    (We optimized the game as well, don't worry)

What lies ahead

We are fixing a ton of bugs, as usual, while keeping an eye on optimization in order to deliver the best experience possible.

That's all from Friendly Fire Games for now, until the next devlog!


Gods Gauntlet - Update 4 1 GB
Sep 16, 2022

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